5 ex. maybe i should check again, can always use an extra point! We do not use MoM, it would leave you effectively with 0 mana pool against a strong opponent and that is undesirable. Divergent Melee Splash Support - adds splash effect to your Spider's Attacks. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Tree Preview. Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. 'Melee' (A lot of the better skills push the definition a bit!) builds that explode packs. Not delirium, just 4 awakened sextant 80+ q, 1-2 frags 2-3 scarabs, legion or domination. 15. Recipes. MuskieGo • 7 mo. For endgame bosses, swap Melee Splash to Multistrike for more damage. GLOVES The gloves are Triad Grip with 1 red and 3. 06 seconds (no idea how this. I am clearing more and more deathless sims now that I'm. My character is level 92 and saving for aegis. You can frenzy charge sustain without some cheese like oros or terminus because the splash and the attack both hit. [ Supported Skills deal (1-3)% less Damage to surrounding targets ] Supported Skills have 57% more Melee Splash Area of Effect. Improving Akaraalis build. You'd need the support gem Melee Splash to get it (Divergent Melee Splash in order to avoid the damage penalty). Divergent/ awakened melee splash - more damage. For clear i would use minion damage and not multistrike. Summon Raging Spirit. - Put Hydrosphere on the boss for more damage. Divergent. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. the second strike on the orb will trigger the splash damage and divergent melee splash has only -1% less dmg as 20/20 gem. 1. 10 % chance to double Stun Duration. Portal: Domain of Timeless Conflict. Hi hai! The party welcomes! You need "withering touch" instead "minion damage" for the spider-supports and 15 withers add a lot jam and damage. Can only be used once. 0. +0. Although we lose the default Area of Effect. 100. Level 20. 2 days agoFantasy. Hydrosphere seems to still work with Divergent Melee Splash according to polo here, with the very explicit caveats. Get a divergent melee splash. 0. Melee splash gives a more multi instead of a less multi ReplyDivergent Melee splash makes your clear very fast with the speed from Flesh Offering. Regular melee splash at lvl 20 deals 59% of your damage as splash, so running melee splash in this case would net you at 1. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. g. GLOVES The gloves are Triad Grip with 1 red and 3. Level 16. 3. At bigger budget ashes etc. Also your awakened melee splash is outclassed by divergent melee splash when it comes to clearing. 0. Shield Charge Attack, AoE, Movement, Travel, Physical, Melee Level: (1-20) Cost: 10 Mana Attack Time: 0. Basically, most awakened gems just have better numbers, but it has big impact in terms of maxing buildPath of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Power Charge On. This will effectively double your DPS against bosses. Supported Skills deal Splash Damage to surrounding targets- Divergent Melee Splash gets rid of the "deals #% less damage to surrounding enemies" (3% less without squire, 15% MORE with squire) The skill our spiders use, Viper strike, like all strikes, actually hits in a small area where it’s used. GLOVES The gloves are Triad Grip with 1 red and 3. Awakened gem is better. For melee splash itself, you would want to run divergent melee splash in an ideal setup as it has 99% of main target damage as splash; which is essentially the same damage on. Only works with daggers, claws and one handed swords. That way, less of your damage is tied up in long poison durations while mapping and is. The issue with melee isn't (and never has been) damage, it's damage projection. Chaos Orbs. Summon Raging Spirit. Divergent Melee Splash Support, Melee Splash Support . If you don't want to commit lots of currency then easiest DPS increase for you is divergent melee splash and do a arcanist brand - hydrosphere setup. CryptoDivergent Melee Splash: 59% more to surrounding targets Neat/Weird ones: Anomalous Mana Leech: It is just Indigon but without a cap Anomalous Close Combat: 100% increase effect of combat rush Divergent Controlled Destruction: 25% chance for Lucky Damage Infused Channeling: Gain infusion after channeling for -. I highly recommend to put in the divergent SRS only for bossing, the movement speed which the normal gem grants is way better for mapping. 5% increased Attack Speed 3% increased Damage 10%. It feels kinda jank though and from what I've seen you need some. Requires Level 8. Anomalous. All Melee Strikes have a built in splash that is very tiny around the primary target of your strike. When you have fullgeared free sockets, you can use a second movementskill, void sphere (interruptions & virulences) - second wind, convocation (HoA-AI), enlighten (mana), increased duration support, anomalous vaal skeletons/ absolution/ chaos-golem buffing. Swap it out for multistrike for bossing. Instead it just added, effectively +1 Attacks Per Second to each spider. I use double strike with attack totem to level since act 1, early 4L setup is double strike + melee splash/ancestral call + melee physical damage/brutality/fortify + multistrike. Big upgrades (but also expensive) would be a good Watcher's eye and Divergent Melee Splash (this one is huge - that's also a reason for its price). Viper Strike Attack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: 5 Mana Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)% Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. From a quick search, we can find that a 23q divergent melee splash inverts the “less damage to surrounding enemies” value found on the base melee splash gem. One on your character and one on the boss (that’s the melee hit). And as poison needs to ramp up before it deals good damage, the more target it can hit at the same time will increase clear by a lot instead of restarting every time it kills on target and. That improved clear by a lot because you have both splash and shockwaves from stuns for clear. Divergent Melee Splash Support for 373. the +1 strike target now also targets the hydrosphere and the splash dmg created from that hit can also hit the boss. ago. use divergent melee splash. Divergent Melee Splash with CWDT Hydrosphere can double your bossing damage if you target the Hydrosphere and have 'Strikes target an additional enemy' from e. Awakened unleash shaves off a few miliseconds on its charge and u gain 1 more stage at lvl 5 summoning 5 srs The Melee Splash support gem now works with Shield Charge . Using hydrosphere method it's 62% more vs 99% more, with Awakened vs Divergent respectively. My character is level 92 and saving for aegis. What you are saying is exactly what's happening: the unmodified attack is able to hit both the sphere and the boss, then both will have a splash area around them. 0d. Not the best mapper by any means, but decent enough. Divergent Tempest Shield. Divergent Melee Splash Support. Supported Skills Repeat 3 additional times. Unbound Ailments. Occultist for spiders. - Amanamu's gaze update. Buy. they way i solved the issue with carrion when mapping was using anomalous multistrike+awakened melee splash while using torrent's reclamation and have regular Convocation linked to a +5 enhanced along with divergent vitality and clarity slotted to vertex; it makes convocation on a 1. Good call. Also, as occultist, you want to get your hands on Witchfire Brew asap ideally :x . I. The upgrade priority when entering a new budget is always to get a Helm first, then upgrade the wand. Some neat things that Boneshatter can take advantage of: Divergent Melee Splash with CWDT Hydrosphere can double your bossing damage if you target the Hydrosphere. So, the staff has +3 to level of socketed support gems as well as +10% to quality of socketed support gems. If you can afford it Divergent melee splash is even better. By placing a Hydrosphere on top of an boss the spiders can hit the boss + sphere. 1M damage, that is already great. Melee attack skills that are linked to Multistrike will repeat themselves twice after the initial attack (e. Free skill-sockets. See full list on vhpg. Awakened Multistrike is a ~30div gem. My recent additions include (1) corrupted brass dome for +1 all res and % damage, (2) awakened minion damage, (3) awakened melee damage, (4) divergent. Tag: Support Supported Skills have (35-54)%. Divergent Multistrike Support 20%. 21% awakened lvl5. There are small delays between boneshatter's pulses, so when monsters die to splash damage before pulse, it just stops chaining. Divine ire to spawn the spiders. 1. I'm confused between divergent melee splash and divergent minion damage I couldn't afford awakened multi, so which 3 gems should I put in the dagger? I'm running occult Related Topics Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming comments sorted by Best. Per 1% Quality: Supported Skills deal 0. Divergent Melee Splash. Awakened Fire Penetration. 1. oro covers frenzy generation and good. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. Trade . Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Your gloves aren't from this world. One small thing you can do is get a white socket on your Covenant which will let you gem swap Melee Splash with Unbound Ailments instead of Multistrike. Changing from Divergent Melee Splash support to another good support gem will lose you somewhere around 30% of your total damage IF you have 100% uptime of Hydrosphere, which is not always the case for moving targets. Note about the gems : it just happened to snapshot my single target link, replace Vile Toxins with Divergent Melee Splash when not in a single target situation. Competition doesn’t sleep, especially in the City and aboard the Cancha Del Mar. If memory serves, SRS Echo Multistrike Melee Phys Minion Damage is the top 5L assuming Hatred and Haste (Added Fire and quality Culling Strike come relatively close to MD). Which is then multiplied by the amount of mobs. 19. You want your banner planted for bannerman. Anomalous Melee Physical damage Divergent Melee Splash [CLEAR] / Divergent Brutality [BOSS] Clearing synergy: Frenzy has +2 melee range, Anomalous Melee Physical damage gives you +2 more, you get + 2 from skill tree and +1 on amulet. they use their own version of viper strike, which does a small aoe. I agree with your recommendation for the audience. Hydro - essentially copies your damage offering you either 59% or 100% more depending on regular or divergent melee splash You want to have nearly 100% berserk uptime on bosses which is obtainable due to them offering you 20 power per cry, you want your hydro placed on top of them. But it's easy to try out and see what you like the best. Buy. it solves the things i hated about cyclone being that it auto targets and repeates with multistrike. This is because the unintended interaction of Melee Splash cleaving on. Ruthless was replaced by Divergent Melee Splash. Swap melee splash > Multistrike for Piety boss fight Unlinked:. You could add melee splash as 6th if you want to, I guess that's personal preference - I find if very unnecessary, and have run even fracture maps without feeling the need. enemy takes both the damage from the strike. Divergent Melee Splash Support (20 / 20) Unleash Support (20 / 20) Unbound Ailments Support (20 / 20) Minion Damage Support (20 / 20) Void Manipulation Support (20 / 20) Added Chaos Damage Support (item provided) (29) Envy (item provided) (25) Generosity Support (20 / 20) Determination (20) Divergent Tempest ShieldDivergent Melee Splash is quite nicer for mapping than Awakened -- due to Divergent giving the same damage (or more with 23% quality!) as the main attack to all the bystanders. Infernal Blow Attack, AoE, Melee, Strike, Fire, Duration Level: (1-20) Cost: 6 Mana Attack Damage: (104-166)% of base Effectiveness of Added Damage: (104-166)% AoE Radius: 15 Requires Level 12 Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. With Diverget melee splash they will do more aoe damage than with awakened. Although we lose the default Area of Effect. Since we are using Divergent Melee Splash, the splash damage will hit Hydrosphere and Hydrosphere will release the same amount of splash damage. Are people just using divergent melee splash for clear and gem swapping for single target? I can't seem to find any up to date information about it 2 5 Related Topics Action role. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0. In order for it to feel smoother and not require namelocking enemies, every strike skill now hits in a very small area by default, without needing melee splash at all. - This build can do quite literally everything in the game as long as our spiders can inflict physical and chaos damage to a monster. Swap melee splash > Multistrike for Piety boss fight Unlinked:. Divergent melee splash is the strongest single target damage link for strike skills as long as. 63, that's with 1. Get a divergent melee splash. 0. Most awakened gems are ~40% more damage mulitpliers. Divergent Melee Splash Support. Close Combat Support is a support gem which grants the supported attack more melee damage based on how close the user is to the enemy. Melee Splash SupportSupport, Melee, Attack, Strike, AoEIcon: SLevel: (1-20)Cost & Reservation Multiplier: 130%Radius: 14Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. Envy. I had a Covenant drop in SSF so then spent ages farming all the parts (United in Dream, Amanamus Gaze, Surrender, poison jewels etc) I have full suppression, near block cap with rumis and bone offering and it just feels abit. because a 20/20 version still has -1% less damage. Problem is, if you're not abusing this mechanic you're losing out on running a support acting as the BEST clear speed increase gem aswell as a support literally. for. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. - Start buying alt quality gems, like divergent srs, divergent melee splash, divergent multistrike etc. The funny/sad part about this is that just putting a divergent melee splash in the new disfavour already gives you 59% more damage to. Divergent Melee Splash: For increased clearspeed during mapping or against content with alot of density swapping out Multistrike for Melee Splash makes huge difference. As the other guy pointed out and its absolutely correct, drop impale and get divergent melee splash in, its a huge upgrade. Now with Unbound Ailments instead of melee splash I'm getting ~900k dps per Spider. for. That will cause melee splash around. Divergent : Take (0–20) Physical Damage per Trauma when you gain Trauma. Icon: 3. I killed Sirius, Eater of world, Searing exarch. Strike skills with Melee splash will deal extra damage from the splash hit when Hydrosphere is also hit. Although spiders are supplementary to hoag, they still do damage and help with clear. Business, Economics, and Finance. Divergent Power Charge On Critical Support Divergent Power Charge On Critical Support is an Alternate Quality gem of Power Charge On Critical Support. second one emulates the interaction with hydrosphere and divergent melee splash that basically makes the spiders hit twice per attack if the hydrosphere is on top of the boss. Per 1% Quality: 1 Superior 2 Anomalous 3. Lifetap. strike skills have a small aoe. I made quite a bit of cash in scourge with spiders. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Awakened Multistrike Support Attack, Melee, Support. Divergent/ Awakened melee splash spiders Awakenend Fork Awakened Chain Anomalous Pierce Despair / other Hexes Frostwall cwsDivergent Melee Splash: For increased clearspeed during mapping or against content with alot of density swapping out Multistrike for Melee Splash makes huge difference. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. You could sacrifice some of that dps via opportunity cost (like melee splash support) for clearing. Melee Splash Support Melee Splash Support Support, Melee, Attack, Strike, AoE Icon: S Level: (1-20) Cost & Reservation Multiplier: 130%. Melee Splash Support: Supported Skills have (0–10)% increased Area of Effect: 50: Anomalous Melee Splash Support: Supported Skills deal (0–20)% increased Melee Damage: 100: Divergent Melee Splash Support: Supported Skills deal (-40–0)% less Damage to surrounding targets: 50: Power Charge On Critical SupportDivergent Melee Splash Support, Melee Splash Support. Hi! I was using divergent melee splash support (cause it drops to me) and idk if awakened has a better performance. You can put Hydrosphere in your Divine Ire setup, or do it the way I do with Arcanist Brand (and use Desecrate degen to summon spiders). Look at awakened unbound too. I'm with a 480 pDPS one handed axe and some other pretty sick items, with full ascendancy tree, at level 79 and I can barely do 16 maps. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. Divergent Melee Splash Support. Thus, the spider hits the boss once, and then hits the hydrosphere once. 20. Multistrike. sub-10ex setup : noticed divergent melee splash gone up to 5ex from 1,5 so you have to gem swap melee splash and multistrike for big bosses, melee splash is fine for any. Player hits disable the hit-splash mechanic of Hydrosphere and sends it into a one second cooldown. ES: 7,850Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Trade . 17. I've got a corrupted 21/21 version and it actually does 2% More damage to surrounding targets instead of 40% less, so I do more damage to my splash targets than the main target. Corrupted No. 9. Maybe a helm enchant for srs and work on crafting it. Voidforge wants flat phys and phys damage, and lots of it. I've been on autopilot farming simulacrum with usually 2-4 deaths per run, but just cranked some upgrades and want to add more. It's dirt cheap and this change alone boosts your DPS by almost 200k. This allows you to fit Tempest Shield. Divergent Melee Splash Support, Melee Splash Support. 5% increased Attack Damage. Melee Splash Support: Supported Skills have (0–10)% increased Area of Effect: 50: Anomalous Melee Splash Support: Supported Skills deal (0–20)% increased Melee. Disclaimer: In my 3. Awakened Melee Splash Support has been added to the game. Get a divergent melee splash. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 0. +2 just allows you to clear maps faster. It would be incredible for Arakali spiders, Divergent melee splash with 50+ quality that would be amazing! So yes prolly weaker than true ashes but strong as shite for niché builds. ago. maybe i should check again, can always use an extra point! We do not use MoM, it would leave you effectively with 0 mana pool against a strong opponent and that is undesirable. - With divergent melee splash, putting a hydrosphere on a boss that your spiders are hitting will splash that % more damage hit from the sphere back onto the boss. Divergent Melee Splash Support for 666. Gl on improving ;) ReplyLevel 100 CI Summon Raging Spirit Necromancer 3. Is it. Ruthless Blows with Supported Skills have a base Stun Duration of 0. Side note for Flicker enthusiasts, since we use Melee Splash. Also would like some advise on Necro vs. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Spiders use Viper Strike and all Strike skills hit in a very small area by default. BloodRage. I personally prefer rocking Cyclone - CWC - Desecrate - Fortify - Infused Channel - Inspiration in my 6L . 5 million DPS, which isn't nothing, but it's also not a lot. Melee Splash Support: Supported Skills have (0–10)% increased Area of Effect: 50: Anomalous Melee Splash Support: Supported Skills deal (0–20)% increased Melee Damage: 100: Divergent Melee Splash Support: Supported Skills deal (-40–0)% less Damage to surrounding targets: 50: Power Charge On Critical Support Divergent Melee Splash Support. Socketed Gems are supported by Level 16 Melee Splash (23–27) % increased Area Damage gem: sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper. 1. Divergent Melee Splash is a sleeper gem. 99 damage multiplier. and still has some leveling to go but I solved my T16 super juiced problem for the most part by running awakened melee splash (lvl 1, 8c) rather than multistrike. Then, with Splash, the spider will splash off the hydrosphere and hit the boss, basically getting a 2nd hit on the boss. Awakaned Multistrike is for single target and bossing. You deal. 3. 50 sec Critical Strike Chance: 5. Awakened gives 38% less but +1 level to strike skills. So, yeah they aren't comparable price wise. Found The Squire and thought about spiders build my dps is really low and can't beat sirus A8, any tips?Damage to boss while hydrosphere is active on him means your splash damage from divergent melee splash (Supported Skills deal 1% less Damage to surrounding targets (20 quality effect)) reflects from boss to sphere and back again the boss which means you deal 99% more daamge to single target. ) with 20% quality. I tested dot capped fang build with and without divergent melee splash in sim 30 with double explode, and got the same rewards for both. This is because the unintended interaction of Melee Splash cleaving on. Level 21. Minions can not hit hydrospheres. Divergent Melee Splash vs Awakened. Flammability. - Start buying alt quality gems, like divergent srs, divergent melee splash, divergent multistrike etc. Divergent Melee Splash Support, Melee Splash Support . . 0c 1 6. Elaborating more on what I. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4. . Occultist is nice for the clear, but asenaths AG is also very good, combined with divergent melee splash and feeding frenzy the spirits are very agro. Divergent Melee Splash [CLEAR] / Divergent Brutality [BOSS] Clearing synergy: Frenzy has +2 melee range, Anomalous Melee Physical damage gives you +2 more, you get + 2 from skill tree and +1 on amulet. Your gloves aren't from this world. There's lots of room for more damage if that's what you're after, mostly ghastly jewels need improving, better belt, corrupted boots, better shield (easy to craft with essence and harvest plus Aisling). Auras. When you have fullgeared free sockets, you can use a second movementskill, void sphere (interruptions & virulences) - second. Empowered Elements. Horadric Malus is a Quest Item in Diablo 2. Multistrike Support 68%. Corruption. You might know that divergent melee splash + hydrosphere doubles your dps. Melee Splash Support Melee Splash Support Support, Melee, Attack, Strike, AoE Icon: S Level: (1-20) Cost & Reservation Multiplier: 130% Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around. Ditch defiance banner and get Herald of Purity. The game has to generate the projectile's starting point somewhere consistently, and you don't want to generate them all on a single point in the center of the sphere because that can create really screwed up projectile path generation. Supported Skills deal Splash Damage to surrounding targetsraw minion damage and attack speed are your best bets. Utility Minions Core Minions. While you have an affinity you have 90% reduced Damage Taken from all other damage types and 50% increased Damage taken of the affinity damage type. Is the Divergent Melee Splash + Hydrosphere tech a thing on this build, and worth using if so? ign: aan_allein_daishan. Dvergent splash like doubles the mapping speed. 0c Geomancer 3. I also noticed higher rewards in simulacrum. Unbound Ailments Support 20%. - you can use the Hydrosphere trick on bosses. Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. If your aim is purely simu 30 you will need a rare chest with more defences minus the mageblood. Area Level: 68. As player hits disable hydro while minions doesn't (expecting this to be fully gone next league). Melee Splash will also "spread" effects, for example, if your initial hit is a knockback to the target you hit with a single-target skill, nearby enemies within the radius of Melee Splash will also get knocked. Divergent/ or awakened Melee Splash - more damage for arakaali's. The clear is also fine without melee splash thanks to Occy pops. It will be useful just for the 30% support gem quality on it's own. Ruthless. PoEDB provides things come out each league, as well as items, uniques. Level. Supported Skills have (0-57)% more Melee Splash Area of Effect. 5 seconds average previous method, and 5. 3. With the Divergent Melee Splash 20/20, they do 99% more damage, which is more than Awakened Multistrike can offer. Superior. Name;. but you'll need Tribal Fury notable ReplySingle target got hurt by the loss of Hydrosphere and Divergent melee splash shenanigans, but the curse changes mean if you build for poison you can stack a ton more of them up. Divergent Flesh Offering. Also for clearing while mapping use asenath on animate gaurdian with divergent melee splash instead of multistrike. Frost Bomb. If you feel comfortable you can switch to flicker at 38 but always keep separate bossing 4 link else you will cry. swap multistrike to kill bosses if u need or if u are doing sanctum. When he enters the zone, any successful hit-stick made while running towards the line of scrimmage will result in a fumble. This would be the full PoB changes. Carrion Golems are mainly single target creatures, and the AOE skills they have don't really hit that hard. The gems are: Vaal Summon Skeletons, Awakened Minion Damage, Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. 500 melee splash You attack a Rhoa in the mud flats, and then you hear Brutus scream in the distance. Trade . Chaos Orbs. Trust your mind and strengthen. Instead srs' small melee splash in multitarget high density content the HoA is definitive much faster clearing with the 35-40 projectiles of awakened fork and sniper's mark and it's unique range of tail. 59 damage multiplier if you set up hydrosphere correctly for the splash to overlap. Divergent Multistrike. Usually with Jun mission as it helps XP quite a bit and then I can finish 99-100 with chayula rotas if i like. At level 20, Melee Physical Damage Support offers 49% more Melee Physical Damage compared to Minion Damage Support' s 39% more Damage and higher mana multiplier of 140%, but it adds more to all Damage, instead of. As far as Sirus goes, you did great for your first time. Unleash. Anomalous Arrogance. Boneshatter does damage to yourself so it spawns the Hydrosphere on top of yourself making targeting it much easier than if it spawned on the boss. 1 to Melee Strike Range Supported Skills. No matter what I do, even if I switch out all my defense for more offense, the clear speed is nothing compared to using melee splash gem. Divergent Melee splash is way better than awakened version. Strike. Another is to grab a Squire and reformat the build to accommodate, but losing Aegis means losing a pretty substantial defensive tool. 6 Chaos Orbs Trade Divergent Melee Splash Support Supported Skills deal Splash Damage to surrounding targets [. divergent is by far better. However, you can equip AC and hit the sphere (with Molten Strike) for 2x balls against a single enemy. (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Warrior Training. So we get around ~20M; we don't lose that much from the hydrosphere change. Kitava's Feast is a decent-ish option now. 3. Other strike skills? Yeah big ooof I wouldn’t want to lose the additional strikes. Plus I've got lots of atk speed on the minions anyway. As a result, we noticed a huge increase in clear speed and slightly more damage on a single target overall. Also you need to consider melee splash off of hydrosphere to get "full full dps". 2. I'm surprised at removing MoM, I found it added an extra layer, but that was purely subjective. This is possible only with Divergent Melee Splash since it doesnt have splash penalty. - Void Beacon jewels, flesh and flame. I've tried out different gem combos in the early maps and clear without splash felt pretty meh. (Divergent) Close Combat (use to replace Melee Splash when you have the gloves) Fortify (Oro's Sacrifice corrupted implicit mod) The only real explanation any gem needs here is that Combustion, critically, increases your chance to ignite: as Oro's only has a built-in 20%, you will need it to get enough to regularly ignite on each use of Flicker. Defensive layers: 100% Physical damage from hits taken as elemental damage: 50% - Lightning Coil, 16% - Helmet (can be 18% with greater ichors),Divergent Melee Splash Support (20 / 20) Added Chaos Damage Support (item provided) (29) Envy (item provided) (25) Divine Blessing Support (20 / 20) Flame Dash. 20/20 has 1% less splash damage, so your single target damage nearly doubles. Divergent Melee Splash 6. squire will add in the remaining gems from (3) that you dont take, plus most likely a melee physical damage supportDivergent Melee Splash. 4. All-New Mycareer Updates. 1. Supported Attacks deal (1-44) to (2-66) added Physical Damage with Weapons. Holy Flame Totemu na Srs---- -- Melee Splash - /// - -na Multistrike---->>> <-----The gems are: Vaal Summon Skeletons, Awakened Minion Damage, Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. Corrupted Yes. and make sure you get more than 20 quality on it, or get it to level 21. you can simply apply arcanist brand and not spin on top of the boss to still utilize the effect. g. Reply . Divergent Melee Splash Support. It feels kinda jank though and from what I've seen you need some. For single target bosses like Sirus I’d swap melee splash with Ruthless. Its true, ive tried it with different setups. Been using the build to map with divergent melee splash and predator for bosses/invitations. 5 % chance to deal Double Damage. 6. Summon Raging Spirit can drop anywhere. Additional Effects. That improved clear by a lot because you have both splash and shockwaves from stuns for clear. That is self sufficient till t13 map. With all this range you can reach enemies further than your Flesh and Stone aura, and all those hits splash making clear. Melee splash is a different beast and multiplies your AoE damage several times in a multi target situation. Frost Blades can drop anywhere. This is a MUST have. For single target, you have to have The Tribal Fury allocated, summon Hydrosphere close to the boss and target the Hydrosphere with your boneshatter. 5% increased Melee Physical Damage Supported Skills have +0. Main Skill Mode (5+ links) Normal 100%. If it's near the boss, the two splash damage will overlap effectively giving out double the damage.